#pragma once

#include"IPixelShader.h"

class pgPixelShader : public IPixelShader
{
public:

	pgPixelShader();
	~pgPixelShader();

	ID3D11PixelShader *GetPixelShader() {return m_pPixelShader;}

	bool CompileFromFile(LPCWSTR lpFilePath);

	void ReleaseShader();

private:
	ID3D11PixelShader *m_pPixelShader;

};